Oculus also announced an Oculus for Business bundle yesterday, which will include a Rift headset, Touch controllers, three sensors and three face sponges, as well as dedicated customer support and special extended licenses and warranties to set up the headset.
VR has been the greatest thing for Facebook as of late, however.
Beyond price cuts and new products, Facebook is trying different ways to attract people to the virtual-reality medium.
The Go will start selling in early 2018 for $200 half the price of a Rift.
Samsung has worked with Oculus in the past on its Gear VR headsets, and Oculus appears to be building on that platform with the Go headset. Users will hear the benefits of integrated spatial audio through the in-built speakers. It lets you use desktop apps into the VR environment too, which will definitely increase the time people spend inside VR headsets. This means it should be able to run all existing Gear VR apps and games without modification, and since those are all created to run on an Android-powered Galaxy phone, it seems very likely that the Go runs some form of Android.
The Gear competes against other headsets, such as Google's $99 Daydream View, that require a smartphone.
Facebook paid $2 billion for Oculus in 2014, and although sales figures have not been released, many analysts believe the headset is lagging behind similar offerings from HTC and Sony.
As for technical specifications, the announcement doesn't explain much. The Oculus Go offers a VR experience in a much easier way: no messy wires.
About 16 million head-mounted display devices were shipped in 2016, a number expected to rise to 22 million this year, according to the research firm Gartner Inc. "Opening up more of those experiences to more of us - that's not isolating, that's freeing". At its annual developer conference, Mark Zuckerberg hit the stage to unveil the Oculus Go.
Project Santa Cruz, a fully 6DOF, positionally tracked headset got updated - which include fully tracked controllers that enable hand presence in the standalone form factor.
Well, it doesn't. Collaboration tools are most often found online or on business networks, there are few examples - if any - of VR being used on mass scales for learning, and the only real "discovery" in play is discovering how cool some VR apps are.
Upgrades for Oculus Avatars was also introduced in the conference.