Star Cards, which grant players special weapons and abilities, were also briefly mentioned by EA.
Crates will include a mix of Star Cards, Outfits, Emotes or Victory Poses.
With the close of the Star Wars: Battlefront II beta, publishers EA have written a blog in which they address the key points of player feedback - notably, the game's loot boxes, which can be purchased for real money and drop gameplay-affecting Star Cards. Any duplicate Star Card that you receive, incidentally, will provide crafting parts for upgrading the card of your choice.
The primary takeaway from the full explanation of the game's loot boxes is that the most powerful items in the game won't be coming from them. As well as villains such as bounty hunter Boba Fett, Electronic Arts confirmed that Darth Vader is a playable character in Star Wars Battlefront 2, so those looking to push the power of the Dark Side in the game are bound to have plenty of options available to them.
EA and Dice's statement specifies that we didn't see the full version of the crates and progression system in the beta, and that they're still tweaking the systems.
The developer also mentions that voices asking for ways to play the game with the same set of star cards with flattened values have been "heard" even if no implementation was promised.
Star Wars: Battlefront II seems to be the next logical step in the evolution of DICE's multiplayer shooting franchise.
It sounds like they are doing to try their best to create a level playing field in Star Wars Battlefront 2 adding, "we will be continually making necessary changes to ensure the game is fun for everyone".
DICE has provided a list to clear up some issues players may have had. We're taking a look at some of the most discussed topics, from Crates and progression to Strike mode (which we're considering changing to a best of three), the Specialist's Infiltration ability (which might be a little too overpowered) and more.