And then there's the single-player campaign, which lets you play as Imperial commander Iden Versio in an original storyline that follows the collapse of the Empire after the original trilogy.
Apparently they want a system where players can have a "sense of pride and accomplishment for unlocking different heroes".
Responding to miffed Redditors complaining about locked characters (including key figures like Darth Vader and Luke Skywalker) and the amount of time it takes to unlock them, EA made a decision to chime in and explain its choices to the community.
A vocal group of players have expressed concerns - and outrage - about part of Battlefront II's business model, which involves encouraging people to pay extra to speed up the process of unlocking certain heroes in the game.
In this way, you're not directly paying to unlock the Hero characters; instead, you're paying for the chance of earning virtual currency that can unlock those characters.
The issue is a play mechanic called 'loot crates.' They're unpopular, especially among core players, but they're immensely profitable and are becoming more and more common in today's games.
Star Wars: Battlefront II will be available on November 17. Probably not. With a franchise like Star Wars and the legacy of this gaming series, the complaints of core players are likely to be harder to hear over the mass market audience that's buying the game this holiday season.
Star Wars Battlefront 2 is a fantastic Star Wars shooter.
The previous "Battlefront" game had no such system. That assumes you don't spend any of those points on other upgrades or loot crates, which are also implemented in this game.
In another post, EA stated that it chose the cost (for unlocking Heroes) based on the data it received from the Open Beta phase. So gamers earn 25.04 credits per Galactic assault match on average.
Essentially, "When and how is it okay to handle charging players money in games?" And that's after spending $60 or more on the game itself.
In the case of "Battlefront 2", fans feel that the game's developer is putting important content behind a gate that can only be unlocked by spending a massive amount of time or real money.
Do you think EA will fix Battlefront II? More specifically, the realization that numerous franchise's most memorable characters wouldn't be playable in the game from the get-go. There's a wide range in there between "a sense of pride and accomplishment", a cakewalk, and the absurd amount of play now required, especially considering that some of the current locked characters (not to mention future additions) are exactly the ones you'd buy a Star Wars game to play.