Tsujimoto goes on to state that there aren't even plans to introduce some form of loot box system or microtransactions to Monster Hunter: World, with only cosmetic items on the cards.
Want to know why the PC version of Monster Hunter World will take so long to come out and why the PS4 and Xbox One versions are almost ready? If you feel someone hasn't earned what they've got or they've got a better weapon just because they paid for it and you worked for yours, that creates frictio. The producer went on talking about making the game skill based rather than money.
Became known the size of the new Monster Hunter: World on the hard drive.
Tsujimoto said: "For the main Monster Hunter game, this is our first PC title and it's something we want to make sure we get right".
Tsujimoto had some thoughts where he explained how players spend a lot of hours and when they are stuck they just buy improved weapons. Whenever you get over that hurdle by yourself, it's such a great feeling, why would we let you skip that just to make a bit of extra money? The series producer stated that doing so exclusively for money "doesn't make any sense" and would undermine "harmony" between players. So, hopefully, PC users won't mind waiting a little bit longer for us to bring you a really great optimised PC experience. It doesn't make any sense.
Given the average requirements of modern games, which can easily reach up to 100 GB and above, nearly any gamer will be able to afford the installation of the Monster Hunter World after purchase, without fear of lack of free space on the HDD. "There's no way we would interrupt that flow".
Ryozo Tsujimoto, the producer for Monster: Hunter World, offered an explanation as to why his team needed around six months to release the PC version. So, it will be interesting to see if the RPG goes on to deliver a gameplay experience that's engaging enough sway fans of titles like Destiny 2 away from the games' loot box-laden levels.